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1481. New forum? - in Player Features and Ideas Discussion [original thread]
How about having ISD news reporters accept announcements from a corp or alliance director's modarate them and include them as player news or a subsection of the player news? They do seem to publish some news story's that are submitted to form co...
- by shady trader - at 2007.03.08 21:38:00
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1482. 0.0 temporary stargate modulation - in Player Features and Ideas Discussion [original thread]
instead of hacking the stargate, what about using hacking to uploading a sort of logic bomb that locks up the star gate up as well as triggering traffic advisory? As stargates are linked in pairs, it could be countered by using the same tools to ...
- by shady trader - at 2007.03.08 21:30:00
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1483. How about making POS mangement a mini profession? (long) - in Player Features and Ideas Discussion [original thread]
At the moment there is little difference between a brand new character (or alt) and a dedicated POS operator as far as POS performance is concerned. With the growing need for tech2 production items (Moon products and BPC's) specialist POS corps ar...
- by shady trader - at 2007.03.08 21:18:00
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1484. PVP Arenas - in Player Features and Ideas Discussion [original thread]
That was a high sec PVP/gadiator corp that arranged games. Each contestant droped a book mark in a can. each opened the others can so that they were flaged and the fighting comenced.
- by shady trader - at 2007.02.28 13:33:00
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1485. Some suggestions... - in Player Features and Ideas Discussion [original thread]
Idea one might be usefull would centrnly allow bigger text boxes with out taking to much screen space. Idea 2: no, this would allow AFK mining a lot eaiser. I could just turn on my hulks lasers and sit down in front of the tv for 20 minutes then ...
- by shady trader - at 2007.02.25 22:48:00
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1486. Suggestion - new way for skills to go up - in Player Features and Ideas Discussion [original thread]
sharing you account sharing your account with you wife is a bannable offence as its breaking the EULA on account sharing. As for the half speed skilling idea it has been suggested before and its an intresting idea but I think CCP wants you to hav...
- by shady trader - at 2007.02.22 18:09:00
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1487. Idea how to introducing the JovePlayer character! - in Player Features and Ideas Discussion [original thread]
The idea in the orginal box set was that you could evolve into a Jove buy setting your genes resequenced via DNS implants. This could be an alterniive way with the missiones giving you the implants you need.
- by shady trader - at 2007.02.18 18:40:00
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1488. Henchmen Concept - in Player Features and Ideas Discussion [original thread]
There are hencemen in game and skills that effect their use. They are called "drones" instead of hencemen.
- by shady trader - at 2007.02.15 20:56:00
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1489. Changing Skill Training - in Player Features and Ideas Discussion [original thread]
This gets asked about twice a week. basicly the dev's have stated no. They want you to player the game, however there are plans for a eve light for mobiles/PDA's I believe.
- by shady trader - at 2007.02.15 20:53:00
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1490. Auto pilot Jumping - in Player Features and Ideas Discussion [original thread]
The reason that the auto pilot warps to 15KM is so that players can do the job better by piloting manually.
- by shady trader - at 2007.02.04 21:30:00
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1491. Remove us from local - in Player Features and Ideas Discussion [original thread]
I am personally not in favour of this idea. As a miner (based in empire) always try and track how is in the system to protect both my ships and ore. At the moment local is the only way some one in a barge has to know then to get out of the belts. ...
- by shady trader - at 2007.01.13 13:51:00
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1492. hiding and cover - in Player Features and Ideas Discussion [original thread]
There are three small problems with freindly fire. Once, it would not be logical for missiles to not fly round objects in their way. After all they are supposed to be guided and self powered. Two, if you can hit people on your side then you can ...
- by shady trader - at 2007.01.13 13:39:00
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1493. rocks - in Player Features and Ideas Discussion [original thread]
Its a good idea however the current game engine will not support it. Think of all the extra location checks needed for line of sight. The control system does not realy give sufficent control to allow you to possion you self behind a object during ...
- by shady trader - at 2007.01.02 13:57:00
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1494. A use for militants. - in Player Features and Ideas Discussion [original thread]
To start with you boarding clamp would penertate the shields and amour tanking ships would be at a disavantage. Also how long would you need to be at almost 0 range to get the ship clamoed and could they break free by changing cause. Some sort o...
- by shady trader - at 2007.01.02 13:49:00
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1495. Increased ship resistances - in Player Features and Ideas Discussion [original thread]
It would result in a lot of differant verations on the basic hulls. This would cause problems with the market etc. It would also make balancing ships harder. However being able to mod ships is a good long term goal for eve. Some balancing would ...
- by shady trader - at 2007.01.02 13:44:00
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1496. frigate weapon systems - in Player Features and Ideas Discussion [original thread]
The frigite that can fire cruise missiles is already in game, its the stealth bomber.
- by shady trader - at 2007.01.01 13:51:00
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1497. Ship crew? - in Player Features and Ideas Discussion [original thread]
This idea has come up in several forms before. It basically gets boiled down to just another type of module that you have to fit and manage. Also if you build ships in deep space you would have to store crews in the POS if you want to fight with ...
- by shady trader - at 2006.12.30 11:09:00
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1498. Faction response to hated persons - in Player Features and Ideas Discussion [original thread]
So the more you kill a specific factions ships the more chance that you would get a bigger and harder spawn? This could result in farming of bounties and mod's safer them belt rating. Warp to a planet or moon (with a Corp deathstar POS for better...
- by shady trader - at 2006.12.29 12:15:00
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1499. Salvaging of anchored containers in secure space - in Player Features and Ideas Discussion [original thread]
Cans can still be anchored in high sec, they are not restricted to low sec. Cans can be anchored in anything below 0.8 but not in 0.8 space.
- by shady trader - at 2006.12.29 12:09:00
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1500. New Industrial Ship Class: Blockade Runner - in Player Features and Ideas Discussion [original thread]
All the attackers have to do is bump you away form the POS till you run out of fuel.
- by shady trader - at 2006.12.29 12:05:00
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